HUD/UI mod for A19. Changelog (new) Updated for A19.1 The day of the blood moon was not red at the top; now it is. It turns red after 8 am as per vanilla. The forum topic of the mod is here. This page is dedicated to helping those that would like to modify parts of 7 Days to Die. Please use the contents to navigate the page quickly and find what you're looking for! 1 Overview 1.1 Modding Guides 1.2 Mod Pack Guides 1.3 Modlets 1.4 Modlet Videos Guides 1.5 Reference Pages 1.6 Warning The game has modding hooks which allow modders to add additional content and features.
Current game stage: 1
The Creative Menu is creative tool used to model the world without the need to make any materials and allows access to all the blocks and items currently available in the game. It can only be accessed when the Cheat Mode Modded Option is set to On.
To use the Creative Menu, you must first start or continue a game with the option Cheat Mode set to On and press the U key (Default Key) during game play to open the Creative Menu grid. Represented as a 7x10 grid it will open displaying a full grid of different blocks. Present on the left side of the main grid, there is a small panel with some pre-set filters displayed and are used to filter either blocks or items. Searching for an item by name can often be far simpler than searching individual pages. Consequently, a Full Text Search box provides a means of filtering blocks and items based upon the text input. Page tabs run down the right edge of the Creative Menu, in addition to the Up and Down tabs located to the right at the top and bottom respectively. These tabs are used to navigate through the pages of the Creative Menu.
The Creative Menu does not give access to the options for spawning-in zombies, which are accessible through the Entity Menu when the debug mode is activated.
- The image below depicts the Creative Menu with the items filter selected.